Move AI Review — GraiLogic
Tool reviews › Move AI
Pricing and score checked: 8 Sep 2026 · Review written: Sep 2026
The entry Personal plan is licensed for non-commercial use only, credits do not roll over, and takes are capped at 60 seconds. Two vendor pages publish conflicting plan structures.
This tool joined our table recently. The price and the score below fill in automatically as our checks run, and every field says plainly when we do not have the data yet.

Move AI Review

Not scored yetGraiLogic score

Markerless motion capture from an iPhone or a camera rig, exported as FBX or USD.

Visit Move AI →

Bottom line

Move AI turns ordinary video from a single iPhone or a synchronized multi-camera rig into markerless motion-capture data, exported as FBX or USD for use in Blender, Maya, Unreal Engine and similar pipelines. The tool spans indie-friendly single-camera capture up to enterprise multi-camera and API workflows, but commercial use sits behind paid tiers and the higher-end plans are demo-led rather than self-serve, so real pricing and fit depend on a sales conversation we have not had.

Quick facts

CategoryMotion capture|Animation
PricingFree plan is view-only · Personal $15/mo ($10.50 annual), non-commercial · Standard $50 ($35) · Advanced $250 ($175) · Move Pro from $995 for a 30-day trial · API billed per processed second from $0.012
Free tierYes
Commercial usepaid plans
APIYes
Overall scoreNot scored yet – the estimate runs within a day or two of a tool joining our table

Who it is for

Best for

  • Indie animators and game developers who want quick body and finger mocap from a phone
  • Virtual production and VFX teams comparing markerless capture against traditional suit-based systems
  • Studios or pipelines that want to integrate mocap processing directly via the API

Not for

  • Anyone needing free commercial output, since the no-cost tier is view-only
  • Android-only creators, since the capture app is iOS-based
  • Teams needing guaranteed frame-perfect crowd or multi-actor capture without planning a hardware setup

Pros and cons

Pros

  • +Captures full-body plus hand and finger motion from just one phone, no suit or markers needed
  • +Exports in FBX and USD, matching the formats most DCC apps and game engines already expect
  • +Scales from a single-camera indie workflow up to multi-camera and enterprise capture paths
  • +Offers a metered API for teams that want to fold processing into their own pipeline

Cons

  • The free plan is view-only, so any real commercial output requires a paid tier
  • The mobile capture app is iOS-only, which shuts out Android-based shoots
  • Top-tier and enterprise plans are described as demo-led with custom quotes rather than fixed self-serve pricing
  • Independent accuracy claims mostly come from third-party write-ups and vendor blogs rather than neutral lab testing

How we scored it

This tool has no GraiLogic score yet: no independent benchmark covers it, and we do not yet have enough named public sources for a sourced estimate. We do not publish a number we cannot back up. Full methodology →

Our verdict

Move AI’s pitch is straightforward: film a performer with a phone or a small camera rig, upload the footage, and get back a rigged skeleton animation in FBX or USD without markers or a mocap suit. Coverage from industry outlets and the company’s own materials describes hand and finger tracking alongside full-body capture, and positions the product across a spread from a single-camera indie app up to a multi-camera ‘Genesis’ style enterprise offering with real-time and API options for studio pipelines. It has been referenced in game and music-video contexts, which suggests it is used well beyond hobbyist testing.

Alternatives worth a look

Sources

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